Illusionist Wizard

Mordenkainen Presents: Monsters of the Multiverse p. 263,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
44 (8d8+8)
Speed
walk 30 ft.
Saving Throws
Int +5, Wis +2
Skills
Arcana +5, History +5
Passive Perception
10
Languages
any four languages
Challenge
3
Lineage
Wizard
STR
9
−1
DEX
14
+2
CON
13
+1
INT
16
+3
WIS
11
+0
CHA
12
+1

Traits

Proficiency Bonus

+2

Actions

Multiattack

The illusionist makes two Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) psychic damage.

Spellcasting

The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

  • At will: dancing lights, mage hand, minor illusion
  • 2/day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed

Displacement (Recharge 5-6) (Bonus Action)

The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is incapacitated, or if its speed becomes 0.

recharge

D5

Spells

dancing lights, mage hand, minor illusion, disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed

Other data

description