Illydia Maethellyn

Sword Coast Legends NPCs

Size
Medium
Type
humanoid (moon elf)
Alignment
chaotic good
AC
15 (chain shirt)
Hit Points
13 (3d8)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +4
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Celestial, Common, Draconic, Dwarvish, Elvish, Sylvan
Challenge
2
STR
9
−1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
14
+2

Traits

Spellcasting

Illydia is a 3rd-level spellcaster. Her spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). Illydia has the following cleric spells prepared:

  • Cantrips (at will): guidance, sacred flame, spare the dying
  • 1st level (4 slots): command, cure wounds, guiding bolt, identify, sanctuary
  • 2nd level (2 slots): augury, lesser restoration, prayer of healing, suggestion

Actions

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.

Turn Undead (Recharges after a Short or Long Rest)

Illydia presents her holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear her within 30 feet of her must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from Illydia as it can, and it can't willingly move to a space within 30 feet of her. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

recharge

SHORT

Spells

guidance, sacred flame, spare the dying, command, cure wounds, guiding bolt, identify, sanctuary, augury, lesser restoration, prayer of healing, suggestion

Spell Slots

0,4,2

Other data

description