Imoen

Minsc and Boo's Journal of Villainy p. 88

Size
Medium
Type
humanoid (human)
Alignment
neutral good
AC
16 (studded leather)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Dex +7, Int +5
Skills
Acrobatics +7, Deception +5, Perception +3, Stealth +10
Resistances
necrotic, poison
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Thieves' cant, Undercommon
Challenge
8
STR
11
+0
DEX
18
+4
CON
14
+2
INT
14
+2
WIS
10
+0
CHA
14
+2

Traits

Evasion

If Imoen is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Imoen instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Sneak Attack (1/Turn)

Imoen deals an extra 13 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of Imoen that isn't incapacitated and Imoen doesn't have disadvantage on the attack roll.

recharge

1/TURN

Spider Climb

The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, Imoen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Imoen makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Other data

description