Imperator Uthor

Storm King's Thunder p. 209

Size
Huge
Type
giant
Alignment
chaotic good
AC
16 (scale mail)
Hit Points
272 (20d12+100)
Speed
walk 50 ft., swim 50 ft.
Saving Throws
Str +14, Con +10, Wis +9, Cha +9
Skills
Arcana +8, Athletics +14, History +8, Perception +9
Resistances
cold
Immunities
lightning, thunder
Passive Perception
19
Languages
Common, Giant
Challenge
13
Environment
coastal
STR
29
+9
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
18
+4

Traits

Amphibious

Uthor can breathe air and water.

Innate Spellcasting

Uthor's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

  • At will: detect magic, feather fall, levitate, light
  • 3/day each: control weather, water breathing

Actions

Multiattack

Uthor makes two trident attacks.

Trident of Fish Command

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage, or (3d8 + 9) piercing damage if used with two hands.

Rock

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5-6)

Uthor hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

recharge

D5

Variant: New Giant Options

Some adult storm giants can channel thunderous power through their bodies and release it with a deafening stomp. This ability is represented by the following action option.

Thunderous Stomp (Recharge 6). The storm giant stomps the ground, triggering a thunderclap. All other creatures within 15 feet of Uthor must succeed on a DC 17 Constitution saving throw or take 33 (6d10) thunder damage and be deafened until the start of Uthor's next turn. On a successful save, a creature takes half as much damage and isn't deafened. The thunderclap can be heard out to a range of 1,200 feet.

Spells

detect magic, feather fall, levitate, light, control weather, water breathing

Other data

description