Indrina Lamsensettle
Vecna: Eve of Ruin
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- lawful neutral
- AC
- 11
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Persuasion +5, Insight +4, Deception +5
- Passive Perception
- 12
- Languages
- any two languages
- Challenge
- 1/8
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Traits
Proficiency Bonus
+2
Reactions
Parry
Indrina adds 2 to its AC against one melee attack that would hit it. To do so, Indrina must see the attacker and be wielding a melee weapon.