Infected Townsperson

Phandelver and Below: The Shattered Obelisk p. 139

Size
Medium
Type
humanoid (any race)
Alignment
chaotic good evil
AC
13 (hide armor)
Hit Points
67 (9d8+27)
Speed
walk 30 ft.
Passive Perception
10
Languages
any one language (usually Common)
Challenge
2
Lineage
Townsperson
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
−1
WIS
11
+0
CHA
9
−1

Traits

Proficiency Bonus

+2

Reckless

At the start of its turn, the townsperson can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Psychic Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.

Other data

description