Initiate of the Comet

The Book of Many Things p. 93

Size
Medium
Type
humanoid (warlock)
Alignment
any alignment
AC
12
Hit Points
75 (10d8+30)
Speed
walk 30 ft.
Saving Throws
Wis +3, Cha +5
Skills
Arcana +2
Passive Perception
11
Languages
Common plus any one language
Challenge
4
Lineage
Heralds of the Comet
STR
12
+1
DEX
14
+2
CON
16
+3
INT
11
+0
WIS
13
+1
CHA
17
+3

Traits

Proficiency Bonus

+2

Magic Resistance

The initiate has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The initiate makes two Comet Strike attacks.

Comet Strike

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.

Spellcasting

The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

  • At will: Mage Hand, Thaumaturgy
  • 1/day each: Dimension Door, Divination, Enthrall

Reactions

Moment of Foresight (1/Day)

When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.

recharge

1/DAY

Spells

mage hand, thaumaturgy, dimension door, divination, enthrall

Other data

description

Once initiated into the Heralds of the Comet, members learn magical divination practices that give them glimpses into the future.