Inkling

Creature Codex (3pp)

Size
Tiny
Type
construct
Alignment
unaligned
AC
12
Hit Points
10 (4d4)
Speed
walk 20 ft.
Skills
Arcana +4, Stealth +4
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
11
Languages
Understands the languages of its creator but can't speak
Challenge
1/4
STR
4
−3
DEX
14
+2
CON
10
+0
INT
14
+2
WIS
12
+1
CHA
10
+0

Traits

Amorphous

The inkling can move through a space as narrow as 1 inch wide without squeezing.

A Thirst For Knowledge

If an inkling spends 24 hours with a spellbook or a spell scroll, it can learn the magic of one 2ndlevel or lower spell, erasing and absorbing all the ink and magic used to inscribe the spell. The inkling can then cast the spell once per day.

Magic Resistance

The inkling has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The inkling's innate spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring only somatic components:

  • At will: fire bolt, mending, minor illusion, prestidigitation
  • 1/day each: color spray, detect magic, magic missile

Actions

Lash

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Reactions

Redirect Spell

If a spell attack hits the inkling, it can force the attacker to make a DC 12 Intelligence saving throw. If the attacker fails the saving throw, the spell is redirected to hit another creature of the inkling's choice within 30 feet.

Spells

fire bolt, mending, minor illusion, prestidigitation, color spray, detect magic, magic missile

Other data

description