Inkling Mascot
Strixhaven: A Curriculum of Chaos p. 195
- Size
- Tiny
- Type
- ooze
- Alignment
- typically neutral
- AC
- 13
- Hit Points
- 18 (4d4+8)
- Speed
- walk 10 ft., fly 30 ft. (hover)
- Skills
- Stealth +5
- Immunities
- psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, prone
- Senses
- blindsight 60 ft.
- Passive Perception
- 8
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 1/4
- Lineage
- Mascot
STR
10
+0
DEX
16
+3
CON
14
+2
INT
6
−2
WIS
7
−2
CHA
11
+0
Traits
Proficiency Bonus
+2
Amorphous
The inkling can move through a space as narrow as 1 inch wide without squeezing.
Actions
Blot
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.
Ink Spray (1/Day)
The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling's next turn.
recharge
1/DAY
Shadow Stealth (Bonus Action)
While in dim light or darkness, the inkling takes the Hide action.