Inquisitor of the Tome

Van Richten's Guide to Ravenloft p. 249

Size
Medium
Type
humanoid
AC
11 (14 with mage armor)
Hit Points
77 (14d8+14)
Speed
walk 30 ft.
Saving Throws
Int +7, Wis +6, Cha +5
Skills
Arcana +10, History +7, Nature +7, Religion +10
Condition Immunities
charmed, frightened
Senses
truesight 30 ft.
Passive Perception
13
Languages
any four languages, telepathy 120 ft.
Challenge
8
Lineage
Inquisitor
STR
10
+0
DEX
12
+1
CON
12
+1
INT
19
+4
WIS
16
+3
CHA
15
+2

Traits

Innate Spellcasting (Psionics)

The inquisitor casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell saveDC 15):

  • At will: detect magic, dispel magic, levitate, mage armor, mage hand, sending
  • 1/day each: Otiluke's resilient sphere, telekinesis

Actions

Multiattack

The inquisitor attacks twice.

Force Bolt

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to 10 feet away.

Silver Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

Implode (Recharge 4-6)

Each creature in a 20-foot-radius sphere centered on a point the inquisitor can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4) force damage and be knocked prone and moved to the unoccupied space closest to the sphere's center. Large and smaller objects that aren't being worn or carried in the sphere automatically take the damage and are similarly moved.

recharge

D4

Reactions

Telekinetic Deflection

In response to being hit by an attack roll, the inquisitor increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead.

Other data

description