Irisoth
Tales from the Yawning Portal p. 157
- Size
- Medium
- Type
- humanoid (half-elf)
- Alignment
- any alignment
- AC
- 10
- Hit Points
- 4 (1d8)
- Speed
- walk 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- any one language (usually Common), Elvish
- Challenge
- 0
- Environment
- arctic, desert, coastal, grassland, hill, urban, forest
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
Traits
Fey Ancestry
Irisoth has advantage on saving throws against being charmed, and magic can't put Irisoth to sleep.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.