Iron Maw Barbarian

The Griffon's Saddlebag: Book Two p. 390 (Third Party)

Size
Medium
Type
humanoid (any)
Alignment
any alignment
AC
15
Hit Points
52 (7d8+21)
Speed
walk 30 ft.
Saving Throws
Dex +4
Skills
Athletics +5, Intimidation +3
Passive Perception
10
Languages
Common plus Abyssal or Infernal
Challenge
3
Lineage
Barbarian
STR
16
+3
DEX
15
+2
CON
16
+3
INT
8
−1
WIS
11
+0
CHA
13
+1

Traits

Hellborn

The barbarian has advantage on any Charisma (Intimidation) or Charisma (Persuasion) check it makes when interacting with fiends.

Rage

As a bonus action, the barbarian can enter a rage that lasts for 1 minute. The rage ends early if the barbarian is knocked unconscious or if its turn ends it hasn't attacked a hostile creature or taken damage since its last turn. While raging, the barbarian gains the following benefits:

  • It has advantage on Strength checks and Strength saving throws.
  • It gains a +2 to bonus to the damage roll of any melee weapon attacks it makes (included in the attack).
  • It has resistance to bludgeoning, piercing, and slashing damage.

recharge

3/DAY

Reckless

At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Unarmored Defense

While the barbarian isn't wearing any armor, its AC includes its Constitution modifier. It can use a shield and still gain this benefit.

Actions

Multiattack

While the barbarian is raging, it makes two melee attacks, one of which must be with its claw.

Greataxe

Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage, or 12 (2d6+5) slashing damage while raging.

Hellfire Claw (While Raging Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning or slashing damage (barbarian's choice) plus 3 (1d6) fire damage.

Other data

description

Infernal Barbarians take power from an infusion of fiendish energy, often transfused with blood magic, that imbues them with the wrath of the Lower Planes. Many of them are coerced into contracts and deals, while others seek this power willingly, or in a desperate attempt to survive the perils of the Iron Maw Arena.