Iron Maw Barbarian
The Griffon's Saddlebag: Book Two p. 390 (Third Party)
- Size
- Medium
- Type
- humanoid (any)
- Alignment
- any alignment
- AC
- 15
- Hit Points
- 52 (7d8+21)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +4
- Skills
- Athletics +5, Intimidation +3
- Passive Perception
- 10
- Languages
- Common plus Abyssal or Infernal
- Challenge
- 3
- Lineage
- Barbarian
Traits
Hellborn
The barbarian has advantage on any Charisma (Intimidation) or Charisma (Persuasion) check it makes when interacting with fiends.
Rage
As a bonus action, the barbarian can enter a rage that lasts for 1 minute. The rage ends early if the barbarian is knocked unconscious or if its turn ends it hasn't attacked a hostile creature or taken damage since its last turn. While raging, the barbarian gains the following benefits:
- It has advantage on Strength checks and Strength saving throws.
- It gains a +2 to bonus to the damage roll of any melee weapon attacks it makes (included in the attack).
- It has resistance to bludgeoning, piercing, and slashing damage.
recharge
3/DAY
Reckless
At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Unarmored Defense
While the barbarian isn't wearing any armor, its AC includes its Constitution modifier. It can use a shield and still gain this benefit.
Actions
Multiattack
While the barbarian is raging, it makes two melee attacks, one of which must be with its claw.
Greataxe
Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage, or 12 (2d6+5) slashing damage while raging.
Hellfire Claw (While Raging Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning or slashing damage (barbarian's choice) plus 3 (1d6) fire damage.
Other data
description
Infernal Barbarians take power from an infusion of fiendish energy, often transfused with blood magic, that imbues them with the wrath of the Lower Planes. Many of them are coerced into contracts and deals, while others seek this power willingly, or in a desperate attempt to survive the perils of the Iron Maw Arena.