Iymrith (Giant Form)
Storm King's Thunder p. 241
- Size
- Huge
- Type
- giant
- Alignment
- lawful evil
- AC
- 16 (scale mail)
- Hit Points
- 481 (26d20+208)
- Speed
- walk 50 ft., swim 50 ft.
- Saving Throws
- Str +14, Con +10, Wis +8, Cha +10
- Skills
- Perception +17, Stealth +7
- Resistances
- cold
- Immunities
- lightning, thunder
- Passive Perception
- 27
- Languages
- Common, Draconic, Giant, Terran
- Challenge
- 23
Traits
Legendary Resistance (3/Day)
If Iymrith fails a saving throw, she can choose to succeed instead.
recharge
3/DAY
Amphibious
Iymrith can breathe air and water.
Innate Spellcasting
Iymrith's innate spellcasting ability is Charisma (spell save DC 20). She can innately cast the following spells, requiring no material components:
- At will: detect magic, feather fall, levitate, light
- 3/day each: control weather, water breathing
Actions
Multiattack
Iymrith makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6+9) slashing damage.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12+9) bludgeoning damage.
Lightning Strike (Recharge 5-6)
Iymrith hurls a magical lightning bolt at a point she can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
recharge
D5
Change Shape
Iymrith magically polymorphs into a female storm giant or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In storm giant form, Iymrith retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced by those of the new form.
Spells
detect magic, feather fall, levitate, light, control weather, water breathing