Jade Tigress
Candlekeep Mysteries p. 166
- Size
- Medium
- Type
- humanoid (human)
- AC
- 15 (Unarmored Defense)
- Hit Points
- 71 (11d8+21)
- Speed
- walk 40 ft.
- Saving Throws
- Str +7, Con +5
- Skills
- Athletics +7, Insight +6, Intimidation +3, Perception +6
- Resistances
- poison
- Condition Immunities
- charmed, frightened
- Passive Perception
- 16
- Languages
- Common
- Challenge
- 8
Traits
Proficiency Bonus
+3
Unarmored Defense
While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Actions
Force Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Jade Tigress's next turn.
Poisoned Dart
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Heal Self (Recharges after a Long Rest)
Jade Tigress regains 2d8 + 4 hit points, and all levels of exhaustion end on her.
recharge
LONG
Nimble Escape (Bonus Action)
Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile
In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, Jade Tigress catches the missile if it's small enough to hold in one hand and Jade Tigress has a hand free.