Jade Tigress

Candlekeep Mysteries p. 166

Size
Medium
Type
humanoid (human)
AC
15 (Unarmored Defense)
Hit Points
71 (11d8+21)
Speed
walk 40 ft.
Saving Throws
Str +7, Con +5
Skills
Athletics +7, Insight +6, Intimidation +3, Perception +6
Resistances
poison
Condition Immunities
charmed, frightened
Passive Perception
16
Languages
Common
Challenge
8
STR
18
+4
DEX
14
+2
CON
15
+2
INT
11
+0
WIS
16
+3
CHA
11
+0

Traits

Proficiency Bonus

+3

Unarmored Defense

While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Actions

Force Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Jade Tigress's next turn.

Poisoned Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.

Heal Self (Recharges after a Long Rest)

Jade Tigress regains 2d8 + 4 hit points, and all levels of exhaustion end on her.

recharge

LONG

Nimble Escape (Bonus Action)

Jade Tigress takes the Disengage or Hide action.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, Jade Tigress catches the missile if it's small enough to hold in one hand and Jade Tigress has a hand free.

Other data

description