Jandar Chergoba
Waterdeep: Dragon Heist p. 116
- Size
- Medium
- Type
- humanoid (tiefling)
- Alignment
- lawful evil
- AC
- 13 (leather armor)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Skills
- Deception +4, Persuasion +4, Religion +2
- Resistances
- fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Infernal
- Challenge
- 2
Traits
Dark Devotion
Jandar has advantage on saving throws against being charmed or frightened.
Innate Spellcasting
Jandar's spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
Spellcasting
Jandar is a 4th-level spellcaster. His spellcasting ability is Wisdom. Jandar has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
Jandar makes two melee attacks.
Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spells
thaumaturgy, light, sacred flame, thaumaturgy, command, inflict wounds, shield of faith, hold person, spiritual weapon
Spell Slots
0,4,3
Other data
description
As the head chef of Cassalanter Villa, Jandar determines each day's menu and oversees all activity in the kitchen.