Jarad Vod Savo
Guildmasters' Guide to Ravnica p. 235
- Size
- Medium
- Type
- undead
- Alignment
- neutral evil
- AC
- 17 (natural armor)
- Hit Points
- 180 (24d8+72)
- Speed
- walk 30 ft.
- Saving Throws
- Con +10, Int +12, Wis +10
- Skills
- Arcana +12, Insight +10, Perception +10
- Resistances
- necrotic; bludgeoning, piercing, slashing from nonmagical attacks
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 20
- Languages
- Common, Elvish, Kraul
- Challenge
- 22
Traits
Legendary Resistance (3/Day)
If Jarad fails a saving throw, he can choose to succeed instead.
recharge
3/DAY
Magic Resistance
Jarad has advantage on saving throws against spells and other magical effects.
Regeneration
Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. He dies only if he starts its turn with 0 hit points and doesn't regenerate.
Spore Infusion
Jarad is surrounded by a cloud of spores. As a bonus action, he can cause the spores to deal 11 (2d10) poison damage to a creature he can see within 10 feet of him.
Turn Resistance
Jarad has advantage on saving throws against any effect that turns undead.
Undead Fortitude
If damage reduces Jarad to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead.
Spellcasting
Jarad is a 14th-level Golgari spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Jarad has the following wizard spells prepared:
- Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation
- 1st level (4 slots): entangle, ray of sickness, sleep
- 2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web
- 3rd level (3 slots): animate dead, plant growth, vampiric touch
- 4th level (3 slots): blight, giant insect, grasping vine
- 5th level (2 slots): cloudkill, insect plague
- 6th level (1 slots): circle of death, create undead
- 7th level (1 slots): finger of death, forcecage
Actions
Multiattack
Jarad makes two attacks: one with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with a casting time of 1 action in place of one of these attacks.
Noxious Touch
Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (8d6) poison damage, and the target must succeed on a DC 20 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Staff of Svogthir
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) poison damage and 13 (3d8) necrotic damage.
Legendary Actions
Legendary Actions (3/Turn)
Jarad can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Jarad regains spent legendary actions at the start of its turn.
recharge
3/TURN
Cantrip
Jarad casts one of his cantrips.
Noxious Touch (Costs 2 Actions)
Jarad uses Noxious Touch.
Disrupt Life (Costs 3 Actions)
Each creature within 30 feet of Jarad must make a DC 20 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
Spells
acid splash, chill touch, mage hand, poison spray, prestidigitation, entangle, ray of sickness, sleep, Melf's acid arrow, ray of enfeeblement, spider climb, web, animate dead, plant growth, vampiric touch, blight, giant insect, grasping vine, cloudkill, insect plague, circle of death, create undead, finger of death, forcecage
Spell Slots
0,4,3,3,3,2,1,1
Other data
description
The Golgari guildmaster is a Devkarin necromancer and lich named Jarad Vod Savo. In life, Jarad was an archer and accomplished hunter, as well as the brother of the previous guildmaster, the ambitious Savra. Jarad mastered the ways of necromancy so he could rise as a lich after he sacrificed himself to save his son from the demon Rakdos. As head of the Golgari Swarm, Jarad commands elf and medusa assassins, legions of kraul, brutish trolls, and masses of undercity-dwelling creatures. Thanks to the necromantic power he wields-and with the support of his loyal guards and soldiers-he has survived a number of assassination attempts from various upstarts.
Undead Nature: Jarad doesn't require air, food, drink, or sleep.