Joster Mareet

Keys from the Golden Vault p. 107

Size
Medium
Type
fiend (shapechanger)
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
66 (12d8+12)
Speed
walk 30 ft., fly 60 ft.
Skills
Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Resistances
Cold, Fire, Lightning, Poison, Bludgeoning, Piercing or Slashing damage from nonmagical attacks
Senses
darkvision 60 ft.
Passive Perception
15
Languages
Abyssal, Common, Infernal, telepathy 60 ft.
Challenge
4
STR
8
−1
DEX
17
+3
CON
13
+1
INT
15
+2
WIS
12
+1
CHA
20
+5

Traits

Telepathic Bond

Joster Mareet ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Shapechanger

Joster Mareet can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, Joster Mareet loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Claw (Fiend Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Charm

One humanoid Joster Mareet can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Joster Mareet's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.

Joster Mareet can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss

Joster Mareet kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness

Joster Mareet magically enters the Ethereal Plane from the Material Plane, or vice versa.

Other data

description