Junior Drow Priestess of Lolth

Waterdeep: Dungeon of the Mad Mage p. 149

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
13 (chain shirt)
Hit Points
27 (5d8+5)
Speed
walk 30 ft.
Skills
Medicine +7, Persuasion +3, Religion +5, Perception +1
Senses
darkvision 120 ft.
Passive Perception
13
Languages
any two languages, Elvish
Challenge
2
Lineage
Drow
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1

Traits

Divine Eminence

As a bonus action, the priestess can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priestess expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Fey Ancestry

Junior Drow Priestess of Lolth has advantage on saving throws against being charmed, and magic can't put Junior Drow Priestess of Lolth to sleep.

Sunlight Sensitivity

While in sunlight, Junior Drow Priestess of Lolth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

The priestess is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, guiding bolt, sanctuary
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): dispel magic, spirit guardians

Innate Spellcasting

Junior Drow Priestess of Lolth's innate spellcasting ability is Charisma (spell save DC 11). Junior Drow Priestess of Lolth can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spells

light, sacred flame, thaumaturgy, cure wounds, guiding bolt, sanctuary, lesser restoration, spiritual weapon, dispel magic, spirit guardians, dancing lights, darkness, faerie fire

Spell Slots

0,4,3,2

Other data

description