Kalain
Waterdeep: Dragon Heist p. 89
- Size
- Medium
- Type
- humanoid (half-elf)
- Alignment
- chaotic evil
- AC
- 15 (chain shirt)
- Hit Points
- 44 (8d8+8)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +4, Wis +3
- Skills
- Acrobatics +4, Perception +5, Performance +6
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- Common, Elvish
- Challenge
- 2
Traits
Fey Ancestry
Kalain has advantage on saving throws against being charmed and magic can't put her to sleep.
Art Imitates Life (3/Day)
Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious.
recharge
3/DAY
Taunt (2/Day)
Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.
recharge
2/DAY
Spellcasting
Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma. She has the following bard spells prepared:
- Cantrips (at will): friends, mage hand, vicious mockery
- 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
- 2nd level (3 slots): invisibility, shatter
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spells
friends, mage hand, vicious mockery, charm person, healing word, heroism, sleep, thunderwave, invisibility, shatter
Spell Slots
0,4,3
Other data
description
Kalain, was once a famous Waterdavian painter, but now Kalain's spirit is broken, leading to the onset of madness. She locks herself away, content to let time erode the last of her conscience.