Kallikantzaros

Creature Codex (3pp) p. 233

Size
Small
Type
fey
Alignment
chaotic evil
AC
13 (hide armor)
Hit Points
59 (17d6)
Speed
walk 30 ft.
Skills
Stealth +3
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Common, Sylvan, Undercommon
Challenge
2
STR
15
+2
DEX
13
+1
CON
10
+0
INT
6
−2
WIS
8
−1
CHA
10
+0

Traits

Fey Ancestry

The kallikantzaros has advantage on saving throws against being charmed, and magic can't put a kallikantzaros to sleep.

Hateful Scents

A kallikantzaros who begins its turn within 20 feet of burning incense must succeed on a DC 13 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn. The kallikantzaros can't voluntarily move toward the incense. Burning old shoes has the same effect.

Nimble Escape

The kallikantzaros can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack

The kallikantzaros makes two handsaw attacks or two spear attacks.

Handsaw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

The handsaw does an extra die of damage against a target that is wearing no armor.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Misery Whip

Two kallikantzaros can combine their actions to move up to their speed with a 5-foot, two-person saw held between them and attack a single creature in their path. The target must succeed on a DC 13 Dexterity saving throw or take 9 (2d6 + 2) slashing damage.

If the creature is Large or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, each kallikantzaros may make a handsaw attack against it as a bonus action.

Other data

description