Kender Skirmisher

Dragonlance: Shadow of the Dragon Queen p. 204

Size
Small
Type
humanoid
Alignment
any alignment
AC
14 (leather armor)
Hit Points
14 (4d6)
Speed
walk 30 ft.
Skills
Stealth +5, Sleight of Hand +7, Perception +3
Passive Perception
13
Languages
Common, Kenderspeak
Challenge
1/4
Lineage
Kender
STR
8
−1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
8
−1
CHA
14
+2

Traits

Proficiency Bonus

+2

Actions

Hoopak

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.

Taunt

The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Elusive (Bonus Action)

The kender takes the Disengage or Hide action.

Other data

description