Kender Skirmisher
Dragonlance: Shadow of the Dragon Queen p. 204
- Size
- Small
- Type
- humanoid
- Alignment
- any alignment
- AC
- 14 (leather armor)
- Hit Points
- 14 (4d6)
- Speed
- walk 30 ft.
- Skills
- Stealth +5, Sleight of Hand +7, Perception +3
- Passive Perception
- 13
- Languages
- Common, Kenderspeak
- Challenge
- 1/4
- Lineage
- Kender
STR
8
−1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
8
−1
CHA
14
+2
Traits
Proficiency Bonus
+2
Actions
Hoopak
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.
Taunt
The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Elusive (Bonus Action)
The kender takes the Disengage or Hide action.