Kenna Brightspark
Humblewood Campaign Setting p. 200 (Third Party)
- Size
- Medium
- Type
- humanoid (dusk corvum)
- Alignment
- chaotic good
- AC
- 10
- Hit Points
- 4 (1d8)
- Speed
- walk 25 ft.
- Passive Perception
- 10
- Languages
- Birdfolk, can also understand Auran but can't speak it
- Challenge
- 0
- Lineage
- Commoner
Traits
Proficiency Bonus
+2
Glide
When falling at least 10 feet, Kenna can spend a reaction to fly up to her speed in one direction as she descends. Kenna lands in an unoccupied space at the end of her movement, and takes no falling damage. Kenna cannot glide while carrying heavy objects, heavy weapons, or shields (though she can drop any held items as part of her reaction).
Talons
Kenna has advantage on Strength (Athletics) checks made to climb any surface her talons could reasonably grip.
Learned
Kenna gains proficiency in one of the following skills: Arcana, History, Nature, or Religion.
Skulker
Kenna has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Talons
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Other data
description
An energetic and curious young dusk corvum scholar who is currently working on a dissertation in Winnowing Reach. Kenna's research focuses on the properties of various slimes around the region. She is a student of the Avium, and hopes her findings will earn her a grant to fund yet more study of these fascinating creatures. Kenna is a native of Winnowing Reach, and knows the village well. She is a little precocious and takes risks for her work. Kenna uses the commoner stat block, adjusted with the racial traits of a dusk corvum. She is chaotic good.
Stat Block Origin: Commoner Source: Humblewood Campaign Setting p. 200 (Third Party)