Kenna Brightspark

Humblewood Campaign Setting p. 200 (Third Party)

Size
Medium
Type
humanoid (dusk corvum)
Alignment
chaotic good
AC
10
Hit Points
4 (1d8)
Speed
walk 25 ft.
Passive Perception
10
Languages
Birdfolk, can also understand Auran but can't speak it
Challenge
0
Lineage
Commoner
STR
10
+0
DEX
11
+0
CON
10
+0
INT
12
+1
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Glide

When falling at least 10 feet, Kenna can spend a reaction to fly up to her speed in one direction as she descends. Kenna lands in an unoccupied space at the end of her movement, and takes no falling damage. Kenna cannot glide while carrying heavy objects, heavy weapons, or shields (though she can drop any held items as part of her reaction).

Talons

Kenna has advantage on Strength (Athletics) checks made to climb any surface her talons could reasonably grip.

Learned

Kenna gains proficiency in one of the following skills: Arcana, History, Nature, or Religion.

Skulker

Kenna has advantage on Dexterity (Stealth) checks made in dim light or darkness.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Talons

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Other data

description

An energetic and curious young dusk corvum scholar who is currently working on a dissertation in Winnowing Reach. Kenna's research focuses on the properties of various slimes around the region. She is a student of the Avium, and hopes her findings will earn her a grant to fund yet more study of these fascinating creatures. Kenna is a native of Winnowing Reach, and knows the village well. She is a little precocious and takes risks for her work. Kenna uses the commoner stat block, adjusted with the racial traits of a dusk corvum. She is chaotic good.

Stat Block Origin: Commoner Source: Humblewood Campaign Setting p. 200 (Third Party)