Kiir

The Griffon's Saddlebag: Book Two p. 394 (Third Party)

Size
Tiny
Type
fiend
Alignment
neutral evil
AC
14
Hit Points
7 (2d4+2)
Speed
walk 25 ft., fly 50 ft.
Skills
Arcana +3, Deception +6, Investigation +3, Perception +4
Resistances
bludgeoning, piercing, and slashing damage from nonmagical attacks
Immunities
fire, poison
Condition Immunities
exhaustion, poisoned, stunned
Senses
truesight 120 ft.
Passive Perception
14
Languages
All
Challenge
1/2
STR
5
−3
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
15
+2

Traits

Proficiency Bonus

+2

Innate Spellcasting

The kiir's innate spellcasting ability is Charisma (spell save DC 14). The kiir can innately cast the following spells, requiring no material components:

  • At will: arcanist's magic aura (self aura), disguise self, misty step
  • 1/day each: plane shift (self only), sending

Magic Resistance

The kiir has advantage on saving throws against spells and other magical effects.

Planar Grounding

The kiir can't be banished or otherwise unwillingly sent to another plane of existence.

Undetectable Nature

The kiir is always under the effects of the nondetection spell. In addition, while it's under the effects of disguise self, its illusion isn't automatically detected by truesight, and the DC to discern the illusion increases to 24.

Actions

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing damage.

Teleport

The kiir magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Recall

The kiir teleports to its home plane or city, as if by the plane shift or teleport spell.

recharge

1/DAY

Spells

Arcanist's Magic Aura, Disguise Self, Misty Step, Plane Shift, Sending, Nondetection

Other data

description

Where other portions of the Lower Planes utilize imps and quasits as spies or messengers, Magmarath utilizes the native kiir as elite couriers. They perform their duties with glee, relishing in each opportunity to flit across the planes. In this capacity, they adeptly don impenetrable illusory personas capable of fooling even the most pious of priests. Many such faith-driven folk have fallen prey to the deceit of a kiir's seemingly divine missive, leading to crusades and inquisitions of all kinds.