Kiir
The Griffon's Saddlebag: Book Two p. 394 (Third Party)
- Size
- Tiny
- Type
- fiend
- Alignment
- neutral evil
- AC
- 14
- Hit Points
- 7 (2d4+2)
- Speed
- walk 25 ft., fly 50 ft.
- Skills
- Arcana +3, Deception +6, Investigation +3, Perception +4
- Resistances
- bludgeoning, piercing, and slashing damage from nonmagical attacks
- Immunities
- fire, poison
- Condition Immunities
- exhaustion, poisoned, stunned
- Senses
- truesight 120 ft.
- Passive Perception
- 14
- Languages
- All
- Challenge
- 1/2
Traits
Proficiency Bonus
+2
Innate Spellcasting
The kiir's innate spellcasting ability is Charisma (spell save DC 14). The kiir can innately cast the following spells, requiring no material components:
- At will: arcanist's magic aura (self aura), disguise self, misty step
- 1/day each: plane shift (self only), sending
Magic Resistance
The kiir has advantage on saving throws against spells and other magical effects.
Planar Grounding
The kiir can't be banished or otherwise unwillingly sent to another plane of existence.
Undetectable Nature
The kiir is always under the effects of the nondetection spell. In addition, while it's under the effects of disguise self, its illusion isn't automatically detected by truesight, and the DC to discern the illusion increases to 24.
Actions
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing damage.
Teleport
The kiir magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Recall
The kiir teleports to its home plane or city, as if by the plane shift or teleport spell.
recharge
1/DAY
Spells
Arcanist's Magic Aura, Disguise Self, Misty Step, Plane Shift, Sending, Nondetection
Other data
description
Where other portions of the Lower Planes utilize imps and quasits as spies or messengers, Magmarath utilizes the native kiir as elite couriers. They perform their duties with glee, relishing in each opportunity to flit across the planes. In this capacity, they adeptly don impenetrable illusory personas capable of fooling even the most pious of priests. Many such faith-driven folk have fallen prey to the deceit of a kiir's seemingly divine missive, leading to crusades and inquisitions of all kinds.