Kinnara

Creature Codex (3pp) p. 17

Size
Medium
Type
celestial (angel)
Alignment
Good Lawful
AC
14 (natural armor)
Hit Points
65 (10d8+20)
Speed
walk 30 ft., fly 50 ft.
Saving Throws
Wis +5, Cha +6
Skills
Insight +5, Performance +8
Resistances
radiant; bludgeoning, piercing, slashing from nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 60 ft.
Passive Perception
13
Languages
All, telepathy 60 ft.
Challenge
3
STR
12
+1
DEX
15
+2
CON
14
+2
INT
13
+1
WIS
16
+3
CHA
19
+4

Traits

Angelic Weapons

The kinnara's weapon attacks are magical.

When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Eternal Lovers

The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.

Innate Spellcasting

The kinnara's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At will: detect good and evil, guidance, light, spare the dying
  • 3/day each: charm person, sleep, healing word
  • 1/day each: calm emotions, enthrall, hold person

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.

Discordant Refrain (Recharge 5-6)

The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Reactions

Share the Pain

When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.

Spells

detect good and evil, guidance, light, spare the dying, charm person, sleep, healing word, calm emotions, enthrall, hold person

Other data

description