Knight of the Black Sword
Icewind Dale: Rime of the Frostmaiden p. 259
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- Any Non-Good Alignment
- AC
- 13 (leather armor)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Skills
- Deception +4, Persuasion +4, Religion +2
- Passive Perception
- 11
- Languages
- Common, Infernal
- Challenge
- 2
Traits
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Icy Doom
When the cultist dies, its corpse freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spells
light, sacred flame, thaumaturgy, command, inflict wounds, shield of faith, hold person, spiritual weapon
Spell Slots
0,4,3
Other data
description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.