Kobold Commoner
Tales from the Yawning Portal p. 18
- Size
- Small
- Type
- humanoid (kobold)
- Alignment
- any alignment
- AC
- 10
- Hit Points
- 3 (1d6)
- Speed
- walk 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- any one language (usually Common), Draconic
- Challenge
- 0
- Lineage
- Commoner, Kobold
- Environment
- arctic, desert, coastal, grassland, hill, urban, forest
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
Traits
Sunlight Sensitivity
While in sunlight, the kobold commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics
The kobold commoner has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.