Kobold Commoner

Tales from the Yawning Portal p. 18

Size
Small
Type
humanoid (kobold)
Alignment
any alignment
AC
10
Hit Points
3 (1d6)
Speed
walk 30 ft.
Senses
darkvision 60 ft.
Passive Perception
10
Languages
any one language (usually Common), Draconic
Challenge
0
Lineage
Commoner, Kobold
Environment
arctic, desert, coastal, grassland, hill, urban, forest
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Sunlight Sensitivity

While in sunlight, the kobold commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold commoner has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Other data

description