Kobold Scale Sorcerer

Mordenkainen Presents: Monsters of the Multiverse p. 165,

Size
Small
Type
humanoid
Alignment
any alignment
AC
15 (natural armor)
Hit Points
27 (5d6+10)
Speed
walk 30 ft.
Skills
Arcana +2, Medicine +1
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Common, Draconic
Challenge
1
Lineage
Kobold
STR
7
−2
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
9
−1
CHA
14
+2

Traits

Proficiency Bonus

+2

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Chromatic Bolt

Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold's choice: acid, cold, fire, lightning, poison, or thunder.

Spellcasting

The kobold casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

  • At will: mage hand, prestidigitation
  • 2/day each: charm person, fog cloud, levitate

Spells

mage hand, prestidigitation, charm person, fog cloud, levitate

Other data

description