Kobold Tinkerer

Dragons of Stormwreck Isle p. 43

Size
Small
Type
humanoid
Alignment
any alignment
AC
12
Hit Points
10 (3d6)
Speed
walk 30 ft., fly 10 ft.
Skills
Arcana +4, Perception +0
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Draconic
Challenge
1/4
Lineage
Kobold
STR
7
−2
DEX
14
+2
CON
10
+0
INT
15
+2
WIS
7
−2
CHA
9
−1

Traits

Proficiency Bonus

+2

Inquiring Mind (1/Day)

The kobold can cast detect magic, requiring no spell components and using Intelligence as the spellcasting ability.

recharge

1/DAY

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Alchemical Flame (Recharge 6)

The kobold unleashes fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage on a successful one.

recharge

D6

Other data

description