Kobold Underling
Explorer's Guide to Wildemount p. 221 (Third Party)
- Size
- Small
- Type
- humanoid (kobold)
- Alignment
- lawful evil
- AC
- 13
- Hit Points
- 7 (3d6-3)
- Speed
- walk 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Common, Draconic
- Challenge
- 1/8
- Lineage
- Kobold
Traits
Messy End
The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Pack Tactics
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Other data
description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.