Kobold Underling

Explorer's Guide to Wildemount p. 221 (Third Party)

Size
Small
Type
humanoid (kobold)
Alignment
lawful evil
AC
13
Hit Points
7 (3d6-3)
Speed
walk 30 ft.
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Common, Draconic
Challenge
1/8
Lineage
Kobold
STR
7
−2
DEX
16
+3
CON
9
−1
INT
8
−1
WIS
9
−1
CHA
8
−1

Traits

Messy End

The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Other data

description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.