Kobold Vampire Spawn
Icewind Dale: Rime of the Frostmaiden p. 297
- Size
- Small
- Type
- undead
- Alignment
- neutral evil
- AC
- 14
- Hit Points
- 39 (6d6+18)
- Speed
- walk 30 ft., climb 20 ft.
- Saving Throws
- Dex +6, Wis +1
- Skills
- Perception +1, Stealth +6
- Resistances
- necrotic; bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Draconic
- Challenge
- 3
- Lineage
- Vampire, Kobold
Traits
Pack Tactics
The vampire has advantage on an attack roll against a creature if at least one of the vampire's allies is within 5 feet of the creature and the ally isn't incapacitated.
Regeneration
The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of its next turn.
Unusual Nature
The vampire doesn't require air.
Vampire Weaknesses
The vampire has the following flaws:
Forbiddance: The vampire can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water: The vampire takes 20 acid damage when it starts its turn in running water.
Stake to the Heart: The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity: The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (2d4) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Other data
description
The gnoll vampire Tekeli-li has a small number of kobold vampire spawn minions to keep it company in the Caves of Hunger (see chapter 6). The vampiric kobolds are terrified of the gnoll vampire and can't understand its commands, so they give Tekeli-li a wide berth. These ravenous undead kobolds thirst for blood and tend to swarm one foe at a time.