Koris
Critical Role: Call of the Netherdeep p. 106
- Size
- Medium
- Type
- humanoid (tiefling)
- Alignment
- lawful neutral
- AC
- 15 (studded leather)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +6, Int +4
- Skills
- Acrobatics +6, Deception +3, Perception +3, Stealth +9
- Resistances
- poison, fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Thieves' cant plus any two languages, Infernal
- Challenge
- 8
- Lineage
- Assassin
Traits
Proficiency Bonus
+3
Assassinate
During its first turn, Koris has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Koris scores against a surprised creature is a critical hit.
Evasion
If Koris is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Koris instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Innate Spellcasting
Koris's innate spellcasting ability is Charisma (spell save DC 11). Koris can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
- 1/day each: darkness, hellish rebuke
Sneak Attack (1/Turn)
Koris deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Koris that isn't incapacitated and Koris doesn't have disadvantage on the attack roll.
recharge
1/TURN
Actions
Multiattack
Koris makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Spells
thaumaturgy, darkness, hellish rebuke
Other data
description
Koris (lawful neutral, tiefling assassin), the crew's leader, works at one of the casino's card tables—a job she has held for about a month. She carries a potion of gaseous form, a tiny packet containing dust of disappearance, and a bag of holding.