Koris

Critical Role: Call of the Netherdeep p. 106

Size
Medium
Type
humanoid (tiefling)
Alignment
lawful neutral
AC
15 (studded leather)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Dex +6, Int +4
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Resistances
poison, fire
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Thieves' cant plus any two languages, Infernal
Challenge
8
Lineage
Assassin
STR
11
+0
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
11
+0
CHA
10
+0

Traits

Proficiency Bonus

+3

Assassinate

During its first turn, Koris has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Koris scores against a surprised creature is a critical hit.

Evasion

If Koris is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Koris instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting

Koris's innate spellcasting ability is Charisma (spell save DC 11). Koris can innately cast the following spells, requiring no material components:

  • At will: thaumaturgy
  • 1/day each: darkness, hellish rebuke

Sneak Attack (1/Turn)

Koris deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Koris that isn't incapacitated and Koris doesn't have disadvantage on the attack roll.

recharge

1/TURN

Actions

Multiattack

Koris makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Spells

thaumaturgy, darkness, hellish rebuke

Other data

description

Koris (lawful neutral, tiefling assassin), the crew's leader, works at one of the casino's card tables—a job she has held for about a month. She carries a potion of gaseous form, a tiny packet containing dust of disappearance, and a bag of holding.