Kraken (Plane Shift: Zendikar)
Plane Shift: Zendikar p. 25
- Size
- Huge
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 16 (natural armor)
- Hit Points
- 230 (20d12+100)
- Speed
- walk 30 ft., swim 50 ft.
- Skills
- Athletics +14, Perception +9
- Resistances
- cold
- Immunities
- lightning, thunder
- Senses
- darkvision 120 ft.
- Passive Perception
- 19
- Languages
- Common
- Challenge
- 13
Traits
Amphibious
The Kraken (Plane Shift: Zendikar) can breathe air and water.
Innate Spellcasting
The Kraken (Plane Shift: Zendikar)'s innate spellcasting ability is Charisma (spell save DC 17). The Kraken (Plane Shift: Zendikar) can innately cast the following spells, requiring no components:
- 3/day each: control weather, water breathing
Actions
Multiattack
The Kraken (Plane Shift: Zendikar) makes two attacks: one with its claw and one with its tentacles.
Claw
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Tentacles
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage, and the target is grappled (escape DC 17).
Until this grapple ends, the target is restrained.
Lightning Strike (Recharge 5-6)
The Kraken (Plane Shift: Zendikar) hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
recharge
D5
Spells
control weather, water breathing