Kraken (Plane Shift: Zendikar)

Plane Shift: Zendikar p. 25

Size
Huge
Type
monstrosity
Alignment
chaotic evil
AC
16 (natural armor)
Hit Points
230 (20d12+100)
Speed
walk 30 ft., swim 50 ft.
Skills
Athletics +14, Perception +9
Resistances
cold
Immunities
lightning, thunder
Senses
darkvision 120 ft.
Passive Perception
19
Languages
Common
Challenge
13
STR
29
+9
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
18
+4

Traits

Amphibious

The Kraken (Plane Shift: Zendikar) can breathe air and water.

Innate Spellcasting

The Kraken (Plane Shift: Zendikar)'s innate spellcasting ability is Charisma (spell save DC 17). The Kraken (Plane Shift: Zendikar) can innately cast the following spells, requiring no components:

  • 3/day each: control weather, water breathing

Actions

Multiattack

The Kraken (Plane Shift: Zendikar) makes two attacks: one with its claw and one with its tentacles.

Claw

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Tentacles

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage, and the target is grappled (escape DC 17).

Until this grapple ends, the target is restrained.

Lightning Strike (Recharge 5-6)

The Kraken (Plane Shift: Zendikar) hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

recharge

D5

Spells

control weather, water breathing

Other data

description