Kraken Priest

Mordenkainen Presents: Monsters of the Multiverse p. 167,

Size
Medium
Type
monstrosity
Alignment
typically chaotic evil
AC
15 (natural armor)
Hit Points
75 (10d8+30)
Speed
walk 30 ft., swim 30 ft.
Skills
Perception +5
Passive Perception
15
Languages
any two languages
Challenge
5
Lineage
Priest
STR
12
+1
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
14
+2

Traits

Proficiency Bonus

+3

Amphibious

The priest can breathe air and water.

Actions

Multiattack

The priest makes two Thunderous Touch or Thunderbolt attacks.

Thunderous Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.

Thunderbolt

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 11 (2d10) lightning damage plus 11 (2d10) thunder damage, and the target is knocked prone.

Spellcasting

The priest casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):

  • At will: command, create or destroy water
  • 3/day each: control water, darkness, water breathing, water walk
  • 1/day: Evard's black tentacles

Voice of the Kraken (Recharges after a Short or Long Rest)

A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Wisdom saving throw or be frightened of the priest for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

SHORT

Spells

command, create or destroy water, control water, darkness, water breathing, water walk, Evard's black tentacles

Other data

description