Krebbyg Masq'il'yr
Waterdeep: Dragon Heist p. 67
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- any alignment
- AC
- 18 (studded leather armor, shield)
- Hit Points
- 84 (13d8+26)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +6, Con +4, Wis +3
- Skills
- Perception +3, Stealth +8
- Senses
- darkvision 120 ft.
- Passive Perception
- 13
- Languages
- Elvish, Undercommon
- Challenge
- 4
Traits
Fey Ancestry
Krebbyg has advantage on saving throws against being charmed, and magic can't put Krebbyg to sleep.
Gunslinger
Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Krebbyg's ranged attack rolls with a pistol. In addition, Krebbyg ignores half cover and three-quarters cover when making ranged attacks with a pistol.
Sunlight Sensitivity
While in sunlight, Krebbyg has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Krebbyg's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
Actions
Multiattack
Krebbyg makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Poisonous Pistol
Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.
Spells
dancing lights, darkness, faerie fire, levitate