Krell Grohlg
Ghosts of Saltmarsh p. 92
- Size
- Medium
- Type
- humanoid (half-orc)
- Alignment
- any alignment
- AC
- 11 (16 with barkskin)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 30 ft.
- Skills
- Medicine +4, Nature +3, Perception +4, Intimidation +1
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Druidic plus any two languages, Orc
- Challenge
- 2
Traits
Relentless Endurance
When reduced to 0 hit points, Krell drops to 1 hit point instead (but can't do this again until they finish a long rest).
Savage Attacks
When they score a critical hit, Krell can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.
Spellcasting
Krell is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots): flaming sphere, barkskin
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
Spells
druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, flaming sphere, barkskin
Spell Slots
0,4,3