Krell Grohlg

Ghosts of Saltmarsh p. 92

Size
Medium
Type
humanoid (half-orc)
Alignment
any alignment
AC
11 (16 with barkskin)
Hit Points
27 (5d8+5)
Speed
walk 30 ft.
Skills
Medicine +4, Nature +3, Perception +4, Intimidation +1
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Druidic plus any two languages, Orc
Challenge
2
STR
10
+0
DEX
12
+1
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
11
+0

Traits

Relentless Endurance

When reduced to 0 hit points, Krell drops to 1 hit point instead (but can't do this again until they finish a long rest).

Savage Attacks

When they score a critical hit, Krell can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.

Spellcasting

Krell is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): flaming sphere, barkskin

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Spells

druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, flaming sphere, barkskin

Spell Slots

0,4,3

Other data

description