Kruthik Hive Lord (MPMM)
Mordenkainen Presents: Monsters of the Multiverse p. 169,
- Size
- Large
- Type
- monstrosity
- Alignment
- unaligned
- AC
- 20 (natural armor)
- Hit Points
- 102 (12d10+36)
- Speed
- walk 40 ft., burrow 20 ft., climb 40 ft.
- Skills
- Perception +8
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Passive Perception
- 18
- Languages
- Kruthik
- Challenge
- 5
- Lineage
- Kruthik
Traits
Proficiency Bonus
+3
Pack Tactics
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.
Tunneler
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack
The kruthik makes two Stab or Spike attacks.
Stab
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Spike
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Acid Spray (Recharge 5-6)
The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.
recharge
D5