Kryt

Creature Codex (3pp)

Size
Medium
Type
humanoid (kryt)
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
120 (16d8+48)
Speed
walk 25 ft.
Skills
Insight +7, Perception +7
Condition Immunities
exhaustion
Senses
darkvision 60 ft.
Passive Perception
17
Languages
Common
Challenge
5
Environment
forest, mountain
STR
20
+5
DEX
10
+0
CON
16
+3
INT
6
−2
WIS
18
+4
CHA
6
−2

Traits

Hold Breath

The kryt can hold its breath for 15 minutes.

Prophetic Vision (1/Turn)

The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.

recharge

1/TURN

Actions

Multiattack

The kryt makes three attacks. one with its bite and two with its quarterstaff.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.

Reactions

Haunting Vision

When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.

Other data

description