Kryt
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (kryt)
- Alignment
- neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 120 (16d8+48)
- Speed
- walk 25 ft.
- Skills
- Insight +7, Perception +7
- Condition Immunities
- exhaustion
- Senses
- darkvision 60 ft.
- Passive Perception
- 17
- Languages
- Common
- Challenge
- 5
- Environment
- forest, mountain
Traits
Hold Breath
The kryt can hold its breath for 15 minutes.
Prophetic Vision (1/Turn)
The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
recharge
1/TURN
Actions
Multiattack
The kryt makes three attacks. one with its bite and two with its quarterstaff.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
Reactions
Haunting Vision
When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.