Kusa Xungoon
Journeys through the Radiant Citadel p. 20
- Size
- Small
- Type
- humanoid (kobold)
- Alignment
- lawful good
- AC
- 15 (breastplate)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Persuasion +5, Insight +4, Deception +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- any two languages, Draconic
- Challenge
- 1/8
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Traits
Proficiency Bonus
+2
Sunlight Sensitivity
While in sunlight, Kusa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics
Kusa has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Rapier
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry
Kusa adds 2 to its AC against one melee attack that would hit it. To do so, Kusa must see the attacker and be wielding a melee weapon.