Kusa Xungoon

Journeys through the Radiant Citadel p. 20

Size
Small
Type
humanoid (kobold)
Alignment
lawful good
AC
15 (breastplate)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Persuasion +5, Insight +4, Deception +5
Senses
darkvision 60 ft.
Passive Perception
12
Languages
any two languages, Draconic
Challenge
1/8
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Sunlight Sensitivity

While in sunlight, Kusa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

Kusa has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry

Kusa adds 2 to its AC against one melee attack that would hit it. To do so, Kusa must see the attacker and be wielding a melee weapon.

Other data

description