Lake Troll

Tome of Beasts (Third Party)

Size
Large
Type
giant
Alignment
chaotic evil
AC
15 (natural armor)
Hit Points
126 (12d10+60)
Speed
walk 20 ft., swim 40 ft.
Skills
Perception +3
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Giant
Challenge
7
Lineage
Troll
STR
20
+5
DEX
13
+1
CON
20
+5
INT
8
−1
WIS
10
+0
CHA
6
−2

Traits

Amphibious

The lake troll can breathe air and water.

Keen Smell

The lake troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The lake troll regains 10 hit points at the start of its turn. If the lake troll takes cold or fire damage, it regains only 5 hit points at the start of its next turn; if it takes both cold and fire damage, this trait doesn't function at the start of the lake troll's next turn. The lake troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The lake troll makes one bite attack and two claw attacks.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

If the lake troll hits a creature with both claw attacks in the same turn, the target creature must make a successful DC 16 Dexterity saving throw or its weapon (if any) gains a permanent and cumulative -1 penalty to damage rolls. If the penalty reaches -5, the weapon is destroyed. A damaged weapon can be repaired with appropriate artisan's tools during a long rest.

Other data

description