Lesser Lunar Devil

Book of Ebon Tides p. 172 (Third Party)

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
14
Hit Points
52 (8d8+16)
Speed
walk 40 ft., fly 60 ft. (hover)
Skills
Perception +4, Stealth +6
Resistances
cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
14
Languages
Celestial, Draconic, Elvish, Infernal, Sylvan, Umbral; telepathy 120 ft.
Challenge
4
Lineage
Devil
STR
19
+4
DEX
18
+4
CON
15
+2
INT
14
+2
WIS
15
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Light Incorporeality

The devil is semi-incorporeal when standing in moonlight and is immune to all nonmagical attacks in such conditions. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source, with the exception of force damage. Holy water can affect the devil as it does incorporeal undead

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes one Bite attack, one Claw attack, and one Tail attack. Alternatively, it can use Hurl Moonlight twice.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Tail

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Hurl Moonlight

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 11 (2d10) cold damage, and the target must succeed on a DC 13 Constitution saving throw or become blinded until the end of the devil's next turn.

Invisibility

The devil magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the devil wears or carries is invisible with it.

Variant: Summon Devil (1/Day)

The devil can attempt a magical summoning. As an action, the devil has a 30 percent chance of summoning a lesser lunar devil. (A lunar devil, see Tome of Beasts, with the Summon Devil action can choose to summon 1d6 lesser lunar devils instead of two chain devils or one lunar devil.)

recharge

1/DAY

Light Step (Bonus Action)

The devil teleports, along with any equipment it is wearing or carrying, up to 80 feet to an unoccupied space (in moonlight) it can see.

Other data

description

This winged fiend looks like something that has stepped out of a nightmare. Its elongated head is dominated by a mouth filled with razor-sharp teeth, and its spindly arms and legs end in long vicious talons. Where the moonlight catches it, its body appears almost transparent.

These nightmarish creatures are smaller, weaker versions of the lunar devil (see Tome of Beasts), lazy and boastful fiends that draw strength from the light of the moon. Lesser lunar devils are often found serving their more powerful brethren, sent as advance scouts to spy on a druid circle their master intends to subvert, or to identify the werewolf pack leader that must be removed before the lunar devil can seize control of the pack.