Lesser Lunar Devil
Book of Ebon Tides p. 172 (Third Party)
- Size
- Medium
- Type
- fiend (devil)
- Alignment
- lawful evil
- AC
- 14
- Hit Points
- 52 (8d8+16)
- Speed
- walk 40 ft., fly 60 ft. (hover)
- Skills
- Perception +4, Stealth +6
- Resistances
- cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 14
- Languages
- Celestial, Draconic, Elvish, Infernal, Sylvan, Umbral; telepathy 120 ft.
- Challenge
- 4
- Lineage
- Devil
Traits
Proficiency Bonus
+2
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Light Incorporeality
The devil is semi-incorporeal when standing in moonlight and is immune to all nonmagical attacks in such conditions. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source, with the exception of force damage. Holy water can affect the devil as it does incorporeal undead
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes one Bite attack, one Claw attack, and one Tail attack. Alternatively, it can use Hurl Moonlight twice.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Tail
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Hurl Moonlight
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 11 (2d10) cold damage, and the target must succeed on a DC 13 Constitution saving throw or become blinded until the end of the devil's next turn.
Invisibility
The devil magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the devil wears or carries is invisible with it.
Variant: Summon Devil (1/Day)
The devil can attempt a magical summoning. As an action, the devil has a 30 percent chance of summoning a lesser lunar devil. (A lunar devil, see Tome of Beasts, with the Summon Devil action can choose to summon 1d6 lesser lunar devils instead of two chain devils or one lunar devil.)
recharge
1/DAY
Light Step (Bonus Action)
The devil teleports, along with any equipment it is wearing or carrying, up to 80 feet to an unoccupied space (in moonlight) it can see.
Other data
description
This winged fiend looks like something that has stepped out of a nightmare. Its elongated head is dominated by a mouth filled with razor-sharp teeth, and its spindly arms and legs end in long vicious talons. Where the moonlight catches it, its body appears almost transparent.
These nightmarish creatures are smaller, weaker versions of the lunar devil (see Tome of Beasts), lazy and boastful fiends that draw strength from the light of the moon. Lesser lunar devils are often found serving their more powerful brethren, sent as advance scouts to spy on a druid circle their master intends to subvert, or to identify the werewolf pack leader that must be removed before the lunar devil can seize control of the pack.