Levistus

Chains of Asmodeus p. 229

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
23 (natural armor)
Hit Points
336 (32d8+192)
Speed
walk 0 ft.
Saving Throws
Dex +16, Con +14, Int +15, Wis +17
Skills
Acrobatics +24, Deception +16, Intimidation +16, Perception +25, Persuasion +16, Stealth +16
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
cold, fire, poison
Condition Immunities
charmed, poisoned
Senses
darkvision 120 ft.
Passive Perception
35
Languages
Celestial, Common, Draconic, Infernal, telepathy 1,000 ft.
Challenge
26
STR
19
+4
DEX
26
+8
CON
22
+6
INT
25
+7
WIS
28
+9
CHA
26
+8

Traits

Proficiency Bonus

+8

Armor of Ice

Levistus is always entombed in ice. The ice provides 100 temporary hit points. While Levistus has these temporary hit points, he has vulnerability to fire damage. If Levistus starts his turn with no temporary hit points from the ice, he regains 100 temporary hit points.

Devil's Sight

Magical darkness doesn't impede Levistus's darkvision.

Legendary Resistance (3/Day)

If Levistus fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Magic Resistance

Levistus has advantage on saving throws against spells and other magical effects.

Sub-zero

Cold damage dealt by Levistus ignores resistances and immunities.

Actions

Multiattack

Levistus makes three Touch of Stygia or Ice Bolt attacks. He can replace one of the attacks with Blizzard (if available).

Touch of Stygia

Melee Spell Attack: +15 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) psychic damage, and the target must succeed on a DC 23 Intelligence saving throw or have the stunned condition for 1 minute. The target may repeat the saving throw at the end of its turns, ending the effect on a success. A creature that succeeds on the saving throw is immune to this effect for 1 hour.

Ice Bolt

Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 23 (3d10 + 7) cold damage.

Blizzard (Recharge 4-6)

Levistus chooses a point he can see within 300 feet of him. Each creature in a 20-foot-radius, 40-foot-high cylinder centered on that point must make a DC 23 Dexterity saving throw. Targets take 13 (3d8) force damage plus 13 (3d8) cold damage on a failed save, or half as much damage on a successful one.

recharge

D4

Spellcasting

Levistus casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 23):

  • At will: Cone of Cold, Darkness, Ice Storm, Wall of Ice

Reactions

Counterspell

As a reaction to a creature he can see casting a spell, Levistus can attempt to prevent the casting. Levistus makes an Intelligence check (+7) against a DC of (10 + spell level). On a success, the creature's spell fails and has no effect.

Legendary Actions

Legendary Actions (3/Turn)

Levistus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Levistus regains spent legendary actions at the start of his turn.

recharge

3/TURN

Amnesia

Levistus selects a stunned creature that he can see. The creature must succeed on a DC 23 Charisma saving throw or Levistus erases a specific memory from the target. The memory must be one that the target experienced in the last 24 hours and that lasted no more than 10 minutes. The memory can only be restored with a Remove Curse or a Greater Restoration spell.

Froststrike

Levistus makes an Ice Bolt attack. On a hit, the target falls and has the prone condition.

Call Underling (Costs 3 Actions)

Levistus summons an allied ice devil in an unoccupied space that he can see.

Spells

Cone of Cold, Darkness, Ice Storm, Wall of Ice

Other data

description