Light Devourer

Critical Role: Call of the Netherdeep p. 200

Size
Medium
Type
aberration
Alignment
unaligned
AC
14
Hit Points
119 (14d8+56)
Speed
walk 0 ft., swim 30 ft.
Skills
Perception +3, Stealth +10
Immunities
radiant
Senses
darkvision 120 ft.
Passive Perception
13
Languages
—
Challenge
6
STR
18
+4
DEX
18
+4
CON
18
+4
INT
2
−4
WIS
10
+0
CHA
3
−4

Traits

Proficiency Bonus

+3

Light Absorption

If the light devourer spends any part of its turn in an area of bright light or is subjected to radiant damage, it radiates dim light in a 10-foot radius for 1 hour.

Water Breathing

The light devourer can breathe only underwater.

Actions

Multiattack

The light devourer makes two Bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage, or radiant damage if the light devourer is radiating light (see Light Absorption).

Radiant Discharge (Bonus Action)

If the light devourer is radiating light (see Light Absorption), it releases the light stored in its body in a 20-foot-radius sphere centered on itself, then ceases to radiate light. Each creature in the sphere must make a DC 15 Constitution saving throw, taking 24 (7d6) radiant damage on a failed saving throw, or half as much damage on a successful one.

Other data

description

The light devourer gets its name from its ability to absorb bright light, whether natural or magical, in its immediate environment. After doing so, the creature begins to glow, the spines lining its back and the numerous needle-like teeth in its maw burning brightly as it converts that stolen light into searing energy, which rips into its prey. When not illuminated, the light devourer lurks in darkness, stalking the ocean depths for its next meal.