Lindwyrm

Grim Hollow: Lairs of Etharis p. 58 (Third Party)

Size
Gargantuan
Type
dragon
Alignment
chaotic neutral
AC
16 (natural armor)
Hit Points
186 (12d20+60)
Speed
walk 40 ft., burrow 30 ft.
Saving Throws
Str +11, Dex +7, Con +10
Skills
Perception +7, Stealth +7
Resistances
bludgeoning, Piercing or Slashing damage from nonmagical attacks
Immunities
Poison
Condition Immunities
Poisoned
Senses
darkvision 120 ft., tremorsense 120 ft.
Passive Perception
17
Languages
Draconic
Challenge
14
STR
23
+6
DEX
15
+2
CON
21
+5
INT
8
−1
WIS
14
+2
CHA
12
+1

Traits

Proficiency Bonus

+5

Disease Immunity

The lindwyrm is immune to all nonmagical diseases.

Legendary Resistance (3/Day)

If the lindwyrm fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Actions

Multiattack

The lindwyrm makes three attacks: one with its bite and two with its claws. The lindwyrm can substitute a swallow attack for one of its claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 22 (3d10 + 6) piercing damage and the target must make a DC 18 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. On a hit, the target is also grappled (escape DC 18). Until this grapple ends, the target is restrained, and the lindwyrm can't bite another target.

Claw

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Swallow

Melee Weapon Attack: +11 to hit, reach 5 ft., one Huge or smaller creature the lindwyrm is grappling. Hit: 22 (3d10 + 6) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lindwyrm, and it takes 27 (6d8) acid damage at the start of each of the lindwyrm's turns. The lindwyrm can have only one target swallowed at a time.

If the lindwyrm takes 40 damage or more on a single turn from the swallowed creature, the lindwyrm must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the lindwyrm. If the lindwyrm dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Legendary Actions

Legendary Actions (2/Turn)

The lindwyrm can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The lindwyrm regains spent legendary actions at the start of its turn.

recharge

2/TURN

Claw Attack

The lindwyrm makes a claw attack.

Burrowing Rush (Costs 2 Actions)

The lindwyrm burrows its speed and comes up beneath a target touching the ground, making a bite attack. This movement does not provoke opportunity attacks.

Other data

description

"My great grandfather spoke of the lindwyrm terrorizing the countryside and devouring whole villages. But it's been so long since anyone has seen the beast, it's likely the creature is long dead. Thank Miklas!"