Living Blade of Disaster
Icewind Dale: Rime of the Frostmaiden p. 299
- Size
- Small
- Type
- construct
- Alignment
- chaotic evil
- AC
- 14 (natural armor)
- Hit Points
- 67 (9d6+36)
- Speed
- walk 0 ft., fly 30 ft.
- Immunities
- poison; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- blinded, deafened, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Challenge
- 8
- Lineage
- Living Spell
Traits
Magic Resistance
The living spell has advantage on saving throws against spells and other magical effects.
Unfettered
The living spell can move through any barrier, even a wall of magical force.
Unusual Nature
The living spell doesn't require air, food, drink, or sleep.
Actions
Force Blade
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.
Reactions
Preemptive Strike
The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.
Other data
description
A living blade of disaster is a blade of disaster spell (see appendix D) with a wicked will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction.
Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.