Living Blade of Disaster

Icewind Dale: Rime of the Frostmaiden p. 299

Size
Small
Type
construct
Alignment
chaotic evil
AC
14 (natural armor)
Hit Points
67 (9d6+36)
Speed
walk 0 ft., fly 30 ft.
Immunities
poison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
blinded, deafened, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
8
Lineage
Living Spell
STR
10
+0
DEX
16
+3
CON
19
+4
INT
6
−2
WIS
10
+0
CHA
3
−4

Traits

Magic Resistance

The living spell has advantage on saving throws against spells and other magical effects.

Unfettered

The living spell can move through any barrier, even a wall of magical force.

Unusual Nature

The living spell doesn't require air, food, drink, or sleep.

Actions

Force Blade

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.

Reactions

Preemptive Strike

The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.

Other data

description

A living blade of disaster is a blade of disaster spell (see appendix D) with a wicked will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction.

Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.