Living Portent

The Book of Many Things p. 180

Size
Medium
Type
celestial
Alignment
typically lawful neutral
AC
15 (natural armor)
Hit Points
65 (10d8+20)
Speed
walk 30 ft., fly 30 ft. (hover)
Saving Throws
Wis +5, Dex +5
Skills
Insight +5, Arcana +6, History +6, Perception +5
Immunities
radiant
Condition Immunities
exhaustion
Senses
darkvision 120 ft.
Passive Perception
15
Languages
all
Challenge
3
STR
14
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
16
+3
CHA
15
+2

Traits

Proficiency Bonus

+2

Brilliance (True Form Only)

The living portent sheds bright light for 30 feet and dim light for an additional 30 feet.

Actions

Multiattack

The living portent makes two Radiant Strike attacks.

Radiant Strike

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.

Prophetic Blessing

The living portent magically infuses the power of its prophecy into another willing creature the living portent can see within 30 feet of itself. The target's hit point maximum and current hit points increase by 7 (1d8 + 3), and it gains a prophecy die, a d8. Once during each of the creature's turns, when it fails an ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses this action again.

Spellcasting

The living portent casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:

  • 2/day: Cure Wounds
  • 1/day each: Divination, Greater Restoration

Change Shape (Bonus Action)

The living portent magically transforms into a Humanoid while retaining its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.

Reactions

Price of Defiance

When the living portent is damaged by a creature that it can see within 120 feet of itself, radiant power sears the creature. The creature must make a DC 13 Constitution saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Spells

cure wounds, divination, greater restoration

Other data

description

Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of fa11ing stars. When the living portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter.