Lizardfolk Scaleshield

Ghosts of Saltmarsh p. 242

Size
Medium
Type
humanoid (lizardfolk)
Alignment
neutral
AC
16 (scale mail, shield)
Hit Points
32 (5d8+10)
Speed
walk 30 ft., swim 30 ft.
Skills
Athletics +4, Perception +3, Survival +5
Passive Perception
13
Languages
Draconic
Challenge
1
Lineage
Lizardfolk
STR
15
+2
DEX
10
+0
CON
14
+2
INT
7
−2
WIS
12
+1
CHA
7
−2

Traits

Hold Breath

The scaleshield can hold its breath for 15 minutes.

Actions

Multiattack

The scaleshield makes two melee attacks, each one with a different weapon.

Morningstar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Shield Block

If an ally within 5 feet of the scaleshield is hit by an attack, the scaleshield can reduce that attack's damage by half.

Other data

description

Serving as the elite warriors and officers of a lizardfolk clan, these robust creatures wear thick armor made from crocodile scales and metal. Trained in martial weapons and advanced combat tactics, they are found protecting lizardfolk lairs such as the one in Danger at Dunwater.