Lonely Sorrowsworn

Mordenkainen Presents: Monsters of the Multiverse p. 223,

Size
Medium
Type
monstrosity
Alignment
typically neutral evil
AC
16 (natural armor)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, and slashing while in dim light or darkness
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common
Challenge
9
Lineage
Lonely
STR
16
+3
DEX
12
+1
CON
17
+3
INT
6
−2
WIS
11
+0
CHA
6
−2

Traits

Proficiency Bonus

+4

Psychic Leech

At the start of each of the sorrowsworn's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage.

Thrives on Company

The sorrowsworn has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.

Actions

Multiattack

The sorrowsworn makes one Harpoon Arm attack, and it uses Sorrowful Embrace.

Harpoon Arm

Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.

The sorrowsworn has two harpoon arms and can grapple up to two creatures at once.

Sorrowful Embrace

Each creature grappled by the sorrowsworn must make a DC 15 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the sorrowsworn pulls each of those creatures up to 30 feet straight toward it.

Other data

description