Lonely, The

Mordenkainen's Tome of Foes p. 232

Size
Medium
Type
monstrosity
Alignment
lawful evil
AC
16 (natural armor)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, slashing while in dim light or darkness
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common
Challenge
9
Environment
coastal, desert, mountain, underdark, urban
STR
16
+3
DEX
12
+1
CON
17
+3
INT
6
−2
WIS
11
+0
CHA
6
−2

Traits

Psychic Leech

At the start of each of the Lonely's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage.

Thrives on Company

The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.

Actions

Multiattack

The Lonely makes one harpoon arm attack and uses Sorrowful Embrace.

Harpoon Arm

Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.

The Lonely has two harpoon arms and can grapple up to two creatures at once.

Sorrowful Embrace

Each creature grappled by the Lonely must make a DC 15 Wisdom saving throw. A creature takes 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature grappled by it up to 30 feet straight toward it.

Other data

description

The Lonely. The sorrow of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is never manifested more dramatically than in the Lonely. When these sorrowsworn spot other creatures, they feel keenly the need for interaction and so they launch their harpoon-like arms to drag their victims close.

Sorrowsworn: The Shadowfell's pervasive melancholy sometimes gives rise to strange incarnations of the plane's bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the shadowy landscape, and they visit horror on those who stumble into their midst.

Emotion Given Form: Each sorrowsworn personifies a different aspect of despair or distress. Some are manifestations of anger; others are loneliness given physical form. Their nature provides a clue both to understanding how they become more powerful and to overcoming them. Giving in to the negative emotions that the sorrowsworn represent causes these entities to grow deadlier. Fighting against these emotions can weaken them and drive them away.