Lonelywood Banshee

Icewind Dale: Rime of the Frostmaiden p. 81

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Hit Points
58 (13d8)
Speed
walk 0 ft., fly 40 ft.
Saving Throws
Wis +2, Cha +5
Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Elvish
Challenge
4
Lineage
Banshee
STR
1
−5
DEX
14
+2
CON
10
+0
INT
12
+1
WIS
11
+0
CHA
17
+3

Traits

Detect Life

The banshee can magically sense the presence of creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations.

Incorporeal Movement

The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Actions

Spectral Longbow

Ranged Spell Attack: +4 to hit, range 150/600 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.

Horrifying Visage

Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours.

Wail (1/Day)

The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

recharge

1/DAY

Other data

description

This banshee is the spectral remnant of a female elf warrior who was banished for a selfish, evil act. It wields a spectral longbow that shoots phantom arrows. There is only one banshee haunting the forest. If it's destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile.