Longship

Ghosts of Saltmarsh p. 190

Size
Gargantuan
Type
vehicle (70 ft. × 20 ft.)
Alignment
unaligned
AC
15
Hit Points
300
Speed
5 miles per hour (120 miles per day)
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
STR
20
+5
DEX
6
−2
CON
17
+3
INT
0
−5
WIS
0
−5
CHA
0
−5

Traits

Hit Points

300

Hull:

Armor Class: 15 Hit Points: 300 (damage threshold 15)

Control:

Helm Armor Class: 16 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn.

Movement:

Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken

Movement:

Sails Armor Class: 12 Hit Points: 100; -10 ft. speed per 25 damage taken

Actions

On its turn, the longship can take the move action below. It can't take this action if it has no crew.

  • Move: The longship can use its helm to move with its oars or sails.

Other data

description

Example Longship Crew A longship requires a crew of forty to properly sail or row the vessel and often carries extra passengers or soldiers. If the characters are guests on a longship, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics:

  • One captain (berserker)
  • Five other officers: a first mate, a bosun, a quartermaster, a surgeon, and a cook (berserker)
  • Thirty-four sailors (commoner)

Longship Deck: The deck of the longship has the following features:

  • Oars. Sixteen benches are built into the deck, each with a 15-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Five spare oars hang on the walls.
  • Railing. The deck has a 3-foot-high rail covered in wooden shields around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.