Longship
Ghosts of Saltmarsh p. 190
- Size
- Gargantuan
- Type
- vehicle (70 ft. × 20 ft.)
- Alignment
- unaligned
- AC
- 15
- Hit Points
- 300
- Speed
- 5 miles per hour (120 miles per day)
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Traits
Hit Points
300
Hull:
Armor Class: 15 Hit Points: 300 (damage threshold 15)
Control:
Helm Armor Class: 16 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn.
Movement:
Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken
Movement:
Sails Armor Class: 12 Hit Points: 100; -10 ft. speed per 25 damage taken
Actions
On its turn, the longship can take the move action below. It can't take this action if it has no crew.
- Move: The longship can use its helm to move with its oars or sails.
Other data
description
Example Longship Crew A longship requires a crew of forty to properly sail or row the vessel and often carries extra passengers or soldiers. If the characters are guests on a longship, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics:
- One captain (berserker)
- Five other officers: a first mate, a bosun, a quartermaster, a surgeon, and a cook (berserker)
- Thirty-four sailors (commoner)
Longship Deck: The deck of the longship has the following features:
- Oars. Sixteen benches are built into the deck, each with a 15-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Five spare oars hang on the walls.
- Railing. The deck has a 3-foot-high rail covered in wooden shields around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.